Sunday, March 27, 2011

From Superstition to Reality

      Word spread about the death of Inquisitor Maltrix and his detachment of Daemon Hunters to Colonel Bruismere of the 32nd Iaxian Regiment. The Colonel was pleased to find an opportunity to show up the Inquisition, though he would never admit that out loud. Iax, though it had a large Imperial Guard population, was a training planet for harsh jungles and urban warfare. Other than the training grounds most of it was Ultramarine farming for the population of Space marines living on nearby Maccrage. There was limited to none natural human population living on the planet.
      Many of the new recruits came from other planets, and all but few of the command had never seen combat other than a drunken brawl here and there. Those who had seen combat saw very little. Even Colonel Bruismere, who was the most battle hearty of them, had only been in one war which comprised itself of four battles and was against rebels on a separate planet. Throughout his career Bruismere had hoped to see a full scale war. When he was deployed to Iax to train regiments of Guardsmen he thought his career to be over, forever to sit at a desk and wipe the noses of young men as they learned the true meaning of physical labor. He had known of the rumors that ran through the ranks of the creatures that lived deep in the jungle. He even thought it was just a trick to scare some of the younger soldiers; he dismissed any notion that the rumors could be true. Even deaths and disappearances were proclaimed "accident durring a training exercise" or "awall slackers". He believed that until three squads of ten guardsmen were sent to train in the jungle overnight and were found three weeks later in pieces. The images disturbed Bruismere, and he was convinced that something lurking was possible. However, when reports were found on a lone assassin deployed to observe the creatures in action Colonel Bruismere's reaction was exactly, "Just Tyranids! By the Emperor we have ourselves some real training! Boys, let's go get us some bugs!".
     A week after Iquisitor Maltrix forces were found, Colonel Bruismere deployed the newest graduates into the jungle to find the main infestation of the Tyranids. Equipment was limited, Chimeras were only allowed for the few officers and those that were the top of their class and the rest had to walk. Two vendettas were sent along just to get an aerial view. Slowly, they raked the jungle meter by muddy meter until they reached Training Ground A314-V, a small city that had been made for urban training.
      As the vendettas reached the fake city a large winged creature was seen in the city center devouring the remains of an animal, they quickly identified it as a Hive Tyrant and relayed the "easy kill" back to the rest of the detachment. As they were positioning themselves a large crash came, "What was that?! Their must be more, come in Vend 2, come in...Vend 2, come it....arrggg". Pods had crashed into each and the bugs that were in each emerged unscathed in front of the masses of new Guardsmen.
     Shots rang as several infantrymen fell. The command chimera called to the other chimeras, but there was no answer. Quickly thinking Lieutenant Peterson called to charge the beasts, a bold and rash decision. The guardsmen didn't think about personal safety they thought of the pleasure of combat. They rushed the Hive Tyrant, the pods, and the other beasts. Surprising they overwhelmed the bugs. Like a swarm of piranha they swung each attack like a small bite taking chunk by chunk out of the alien creatures. Even the beams of energy were not enough to blast holes in the moral of the guardsmen. The infested pods were quickly taken. They were winning and they had found large mounds like that of an ant hill inside the buildings as they fought. They were successful in their mission. But they would never get the chance to relay their findings to Colonel Bruismere.
      Out of the jungle edge hundreds of swarming smaller beasts came and took the infantry by surprise. Shooting thousands of green ooze, they quickly killed all of the Guardsmen on foot. Only the command Chimera harboring Lt. Peterson and a couple of others got away into the jungle and have yet to be heard from. Several days later Colonel Bruismere would call for all the forces the planet could muster claiming that a war that would rival Maccrage was soon to begin.

Saturday, March 26, 2011

Imperial Guard Bravery "For the....O crap there's more!" Battle Report

Another Test game for my nids. Jason P. decided to step up and face my nid shooty list with his outflanking in masses Guard. I changed my list to make it legal, but found that I liked the changes. So here we go!


1500

Lists:
Hive fleet Iax

HQ
Hive Tyrant, Paroxysm, Leech essence
Regen, Hive Commander, Wings, 2x Scything Talons 275

Elites:
Zoants (3)
Meiotic Spore (220)

Zoants (3)
Meiotic Spore (220)

Troops
Warriors (6) with Death Spitters
Meiotic Spore (280)

Warriors (6) with Death Spitters
Meiotic Spore (280)

Warriors (5) with Death Spitters
Meiotic Spore (245)

Jason's Imperial Guard
I will admit I don't know guard so here's the best I could do with his list:

HQ:
Al Raheim with a squad inside a chimera

Elites:
Veteran Squad with Melta and Plasma Guns in a Chimera

Veteran Squad with Melta and Plasma Guns in a Chimera

Troops:
A large unit infantry with 5 guys with Power weps, and a commissar

Company Command with Straken

Fast:
2X Vendetta, the 3 las cans


The Board: Tons of buildings scattered everywhere, expect for the North and South center.

Mission: Messed up version of Capture and control. You place 3 objectives in the others deployment and the objectives you place are the only ones that matter. We each placed 1 in the center of both deployments and 1 on each side 12" away.
Deployment: Pitched battle

He won the roll to go first. I of course declared everything deep striking. He declared everything outflanking.

Turn 1 for both of us was nothing. The whole game went very quickly.


Turn 2 Jason's Guard

Because of his astropath and Al Raheim he was able to get everyone on the board and on the sides he wanted. The west side was the large infantry unit into a building, Company command, and 1 vendetta all going for his objectives in the south. The east side had the other vendetta going for protection of his objectives and the 2 veteran squads for denial of my objectives in the north. All his vehicles popped smoke.

Movement: See above
Shooting: None
Assault: None

Turn 2: Hive Fleet Iax

I got a great reserves roll! Both Zoant squads, and all 3 warrior squads, HT even came in
Movement: Each vendetta had a zoant squad within 6". 1 warrior squad was on the South center objective. And the other two warrior squads surrounded the northern most veteran squad.

Shooting: West side vendetta blew up, the other was shaken (by the pod not the zoants, they did nothing). South warriors Shot and killed only 3 guys in the large unit. The other warriors destroyed the veteran chimera and killed all but about 4 vets.
Assault: none

Turn 3: Jason's Guard

Movement: Large unit marched towards their objectives the last vendetta flew and hid, the vets in the living chimera started going for my east side zoants
Shooting: His command company chimeria shot at my south warriors, gave them a wound.
Assault: none

Turn 3: Hive Fleet Iax

Movement: Barely any, just enough to guarantee shots on everything I was already targeting. HT moved to assault the large unit.
Shooting: 1 zoants kill the vendetta, kill off the remaining 4 vets from the turn before. The other zoants just shake the company command chimera, and the south warriors take out a couple more infantry. The HT paroxized the large unit of guard
Assault: HT assaults the large unit, kills 3. Out of his 20 power wep attacks HT took 1. The rest of the guard forced 3 saves and I fail all of them! He moved the unit closer to the zoants.

Turn 4: Jason's Guard

Movement: Some more slow moving from the large unit. And the vet chimera kept going for the zoants but still way out of range.
Shooting: Not enough to really comment. besides 1 pod dieing. and 1 zoant
Assault: The big unit went for the squad of zoants and the squad of warriors in the center. Killed both units and I barely did anything to the big unit.

Turn 4: Hive Fleet Iax

Movement: The north-center warriors spread out to take 2 objectives and the North-east warriors moved to shoot the vet chimera.
Shooting: Pod and north-center killed a couple of guardsmen, Last zoants kill the east chimera. and the north-east warriors kill the guardsmen that were in it.
Assault: None

Turn 5: Jason's Guard

Movement: The large unit ignored the South center pod and moved in on the other zoant pod.
Shooting: None
Assault: The big unit assaulted my zoants pod. and tried catapulting itself to the last objective.

Turn 5: Hive Fleet Iax

Movement: Not really anything
Shooting: none, not in range
Assault: none

We rolled to go on to turn 6 and Jason rolled a 2. I had 3, we measured and Jason was about 4 inches out.

Victory: Hive Fleet Iax, barely

Tuesday, March 22, 2011

The Shadow meets the Shroud

     Iax with it's massive amounts of green fauna and infestation of a new generation of Tyranids was proving too difficult with the garrison of Ultramarines and the Imperial Guard in training. Though the Ultramarines had success in destroying most of the Hive Fleet Kraken many of the infestation had spread through many nearby systems. The Ultramarines began having difficulties destroying the infestation of these other systems. The Adeptus Astartes believed these new generation of Tyranids to be a unique enemy, continually adapting and becoming ever more viscous and destructive in nature, but the ranks of new recruits of the Imperial Guard created rumors of superstition believing that these beings were something supernatural. These rumors spread through their ranks and were even adopted by some of the younger higher ranking officers. These rumors were eventually received by the forces of the Inquisition.
     Inquisitor Maltrix, one of the newest of the higher ranking inquisitors jumped at the opportunity to prove his mettle to his superiors. On his personal ship the Dommina, Inquisitor Maltrix took a detachment of Grey Knights to destroy the possible Daemons hiding in the great jungles of Iax. Maltrix took information from the Imperial Guard for the sightings of these strange creatures. A group of heavy infantry was sent, the idea being not to overcome the jungle by stealth, but by resiliency. An assassin was sent to observe any actions and report on the identification of the creature, also believed that the comotion of the heavy infantry would detract attention from a single silent stalker. Maltrix also believed that he should try out the new technology a single Dred Knight was deployed with a techmarine to flush out large areas of dense jungle.
      The Grey Knights found a worthy location to set up a command hub, and would spread out destroying fauna bit by bit until the perceived daemons were found. On the third night and very little jungle destroyed, large amounts of rustling started on the newly created treeline. The squad of Grey Knights on duty called immediately for reinforcements. Two squads of terminators were deployed via teleport along side the new Dred Knight. The assassin was called in from a distance to witness the events that might unfold.
     A massive green creature with large wings and what seem to be massive talons appeared before the Grey Knights and disappeared into the foliage quickly reappearing in from of the Dred Knight, it's massive scythes ripping into the metal hulk. Screeching billowed out of the monster as talon after talon drove into the Dred Knight. Struggling with the weight of the beast the Drek Knight lifted up and with a swift left hook the metal fist drove itself deeply into the skull of its enemy. The assassin quickly identified the winged best as a variant Hive Tyrant and relayed the little information to the other forces. Silence followed the fall of the heavy being, then a whistling. The terminators and Dred Knight were too occupied with the Tyrant and the jungle to look to the skies. It seemed that the Ultramarines were being deployed to assist the Grey Knights, but they had not been called and Inquisitor Maltrix was unaware that the Ultramarines knew of this exact location. But they were all wrong.
     As the drop pods got closer the assassin noticed a difference to their strcture, but he was too late to relay the observation. They landed within meters of the Grey Knight hub and as they opened a fog flowed from inside the pods. Tentacles stretched out as thousands of shards streamed out crashing into the squad. Justicar Fathos was the only one to take cover in time to see the horrifying monsters that stepped out of the pods. Each creature was armed with talons similar to that of the Tyrant and each seemed to be holding some form of gun. Thrown into a rage Fathos charged the creatures and was quickly struck down before he could lay a single blow. The terminators with their hulking bodies lumbered as quickly as possible back to their hub. As they rushed more pods dropped all around them. This time the designated librarian sensed psychic beings. Floating creatures came forth and began emanating light into the terminators. The librarian struggled to keep the beams back while the thousands of shards began driving into the terminators.
    One by one the terminators began to fall they as they rushed to attack a group of the mysterious floating creatures. Easily the creatures fragile bodies folded under the weight of the terminators halberds. The assassin amazed at the power took his rifle and let out a single shot taking a chunk out of the floating creatures large head and it began to sink and fall. The other two turned and as if nothing had happened the squad of three turned and combined their fire at the now exposed assassin. And in that shot he vaporized.
     The terminators were gaining ground on the shard spitters, while the Dred Knight rushed at the floating creatures. Fathos began being attacked by tentacles emanating from the pod itself! The pod ripped out the right arm that had been hanging there from the earlier fight with the Tyrant while the mighty left fist of the Dred smashed down into the side wall killing the creature that infested the pod. The terminators were assaulted in a ambush of talons and shards. Outnumbered the Grey Knight Terminators one by one stuck blows into the head of each monster. Talons ripped into several members, but none fell as all of the creatures fell. In the distance a large white beam incinerated the Dred Knight, the librarian too preoccupied to shield the new machine. The terminators turned to take care of the floating creatures when brother Asmon pointed upward and yelled, "Get ready brothers, the night is far from over!". Hundreds of pods began to fall and hundreds of beasts came out. The librarian called the ship for a teleport out and their was no answer at first, then a blood curdling scream came over their intercoms, "Their in the ship! We thought it was our brother Ultramarines! We thought they were here to help...We thought....ugggghhh!".

Confused Grey Knights "I'm not a daemon! I'm a Tyranid!" Battle Report

So Hive Fleet Iax met and faced the full fury of the new version of Daemon Hunters. The Daemon Hunters also met with my full fury of my new nids! So I will go into detail about the game without any storyline and then the version of story that I will come with after. So here it goes:

1500

Lists:
Hive fleet Iax

HQ
Hive Tyrant, Paroxism, Leech essence
Regen, Hive Commander, Wings, 2x Scything Talons 275

Elites:
Zoants (3)
Meiotic Spore with cluster spines (220)

Zoants (3)
Meiotic Spore with cluster spines (220)

Troops
Warriors (6) with Death Spitters
Meiotic Spore with Cluster Spines (290)

Warriors (6) with Death Spitters
Meiotic Spore with Cluster Spines (290)

Warriors (6) with Death Spitters
Meiotic Spore with Cluster Spines (290)

Yeah did the math and found out I had been cheating. With a 1585 list, but their was plenty of issues on boths sides so I didn't mind.

Fabio's Grey Knights (as best as I could remember)
Tons of AP 4 weps and an entire army of instant death, makes me wish i was back in 4th ed.

HQ:
Grand master (some special character with 4 wounds, eternal warrior, 5 attacks, thunder hammer, and about as expensive as my HT)

Librarian

Elites:
Vindicare assasin


Troops:
Termies in a Big squad with some special character Justicar

Grey Knights with 2 psycannons

Termies in a smaller squad

Heavy:
Dred Knight with a super psycannon

Tech marine


The Table:
Our table was set up by Tweed who cam along to help us learn the codex. He set it up with a building in the deep part of each quarter and several large walls scattered throughout and a large "muddy" area in the south west quarter. Fabio and I declared the walls impassable and the mud area as just difficult, all the buildings were ruins.

The mission: Capture and Control with Dawn O' War

Placing the objectives: He placed his objective in the north-west building. And I placed mine in the south-west behind all the mud and walls.

The roll: I won the roll and allowed Fabio to go first. I really wanted to screw up how he would set up.

Deployment: He deployed the small squad of termies in the center-west section the board. He also deployed the grey knights squad on his objective inside the building.I kept fighting the idea of whether or not I should put the Tyrant on or not, mainly because he can usually eat termies pretty well. I got convinced that putting him on would kill him faster. So I declared everyone deep-striking.

Pre-game: His character gives special abilities to any of his units that arn't tanks, He rolls a D3 and that many units that that chosen ability. He gets a 3 and makes everything that wasn't scoring now scoring. Yup the dred knight and the vindicare.

Turn 1: Fabio's Grey Knights
He deepstrikes the big unit of termies (first turn and they don't scatter! holy crap).
Movement: Moves the tech marine on into coherency of the grey knights squad. And the small unit of termies go south.
Shooting: Did some runs.
Assaults: None

Turn 1: Hive Fleet Iax
Don't get reserves
Movement: None
Shooting: None
Assaults: None
I realized here that I might cut off a turn for my opponent for shooting and assaults, he gets to move into better position to recieve my attack.

Turn 2: Fabio's Grey knights
He rolls his resverves and everything else comes in. He places his Dred Knight in the South East section of the board because that's where his locator beacon is. and the vinicare outflanked on the furthest south-west corner moving towards my objective.
Movement: The termies spead out (I think he was tyring to mess up my deep-strikes while moving towards my objective) The vindicare, now a scoring unit, was planning on sitting on my objective.

Turn 2: Hive Fleet Iax
With Hive Commander I was able to get most of my units on the board. I got the HT, and all 3 warrior squads, the Zoants just have to wait. I figured I would try to take out the guys sitting on his objective and make it my own stronghold in 1 turn. I place the HT next to the squad in the North-west corner and he mishaps into some impassable terrain, I roll on the mishap chart and Fabio places the tyrant in the south-west corner next to his dred knight. Each of my 3 warrior pods come down in a circle next to his unit in the north-west corner.

Movement: None
Shooting: The pods do their super blasty fun and kill about 3 guys. I pump my 54 str 5 shots into the unit and reduce the grek knight squad down to just the justicar, I even killed the tech marine! My HT attempts to paroxism his dred Knight, but the hood on the board stopped me.
Assaults: None

Turn 3: Fabio's Grey Knights
Everything is on.

Movement: He starts moving all the termies back towards his objective, a very slow process, but he makes it about half way from his starting point. The dred Knight moves towards my HT. The justicar moves towards my warriors standing on the south side of the north-west building.
Shooting: Vindicare doesn't have line of sight. The termies run, and the single justicar shoots his storm bolter which does nothing. The dred knight is too close for his large blast.
Assaults: The justicar rushes into my warriors and epic fails his attacks, I kill him. The HT hits and wounds with all his attacks against the dred knight, the dred makes all but 1 of his invuln saves, ugh. The dred knight hits with 1 and wounds with it and go figure it's a force wep, the HT dies to a model that has 100 pts less.

Turn 3: Hive Fleet Iax
Though my tyrant is dead I get both zoant squads come in. I place them really close on both sides of marching termies. I was hoping that he would stop for an easy kill and save me an extra turn.

Movement: I moved all my warriors into the now free north-west building.
Shooting: My zoant spores shot the termies and didn't do anything. 2 of my warrior spores shot and killed 1 termie in the smaller squad. I poured all my warrirors into the smaller squad and killed almost all of them but 1. My zoants failed to do anything with the hood on the board, yup shut all but 1 shot down and that shot missed.
Assaults: None

Turn 4: Fabio's Grey Knights

Movement: All his termies march closer to my warriors. And the dred knight starts the long walk back to the west side of the board.
Shooing: The dred knight shoots his super psycannon and does 1 wound to 1 warrior. The vindie puts 1 wound on a zoant.
Assaults: The small squad of termies assaults my warriors to the north-east of the north west building.What's left of the small squad kills 1 guy and then proceeds to die. He tried to set up an assault with his big termie unit to get both zoants, but he couldn't get them to remain choherency so he settled for the north squad. They force wep, and thunder hammer the crap out of the zoants.

Turn 4: Hive Fleet Iax

Movement: I move the zoants towards my own objective, and try to reposition the warriors in a way to take his next assault.
Shooting: The zoants shoot and manage to kill the vinicare, my objective is now free and I own the other. Everything else pours itself into the big squad of termies and reduces it down to about 5 guys, 2 characters, 2 thunder hammers, and 1 regular guy.
Assaulting: Yup, none.

Turn 5: Fabio's Grey knights

Movement: The dred knight moves towards my remaining zoants and the termies move towards the southern most warriors.
Shooting: The dred knight is too close again to shoot. The termies shoot and don't do antyhing to the warriors.
Assaults: Not having enought room between the impassable and my pod the dred knight assaults my pod. He kills it but the pod causes a wound, go whips! The termies assault and kill the warrior squad, they did nothing back.

Turn 5: Hive Fleet Iax

Movment: I move the Zoants towards my objective, this confuses Fabio, but he sees later my plan. The warriors move as best around the objective as possible.
Shooting: The zoants shoot and kill the dred knight with their lance weps, they were now outside the hood range! The remaining warriors and 3 pods pour evything into the unit of termies. All I manage to do is to put some wounds on the characters and kill his banner bearer ( I found out that his banner gives 1 attack and makes all force weps automattically go off, for only 25 pts! cheap).
Assaults: Fabio told me how these termies were an HQ retinue and right now the worst I could do was tie. So I got greedy and assaulted the termies with both warrior squads not realizing what they had done to my other units. He passed some sort of psychic power that made me take difficult and dangerous. I didn't stop to think not to assault, but I did anyway. The dangerous killed 1 full warrior in 1 squad and I don't have frags so he went first with everything. He killed all but 1 in one squad and 2 in the other. I didn't do anything.

Fabio rolls and we get a turn 6

Turn 6: Fabio's Grey Knights

Movement: None
Shooting: None
Assaults: His character makes another termie (another ability I didn't know about, what a stupid character for only 270). He kills one squad and fails with the other that only has 1 guy left.

Turn 6: Hive Fleet Hive Iax

Movement: A attempt to get into range with my zoants.
Shooting: Zoants get shut down by the hood. And the pods fail to do anything
Assaults: None

We roll and there is no turn 7!

Game: Tie

Good things: Learn tons about the new grey knights codex. My shooting while it doesn't seem effective does a good amount of dmg and zoants in any game rock!

Bad things: Though my troops have 3 wounds a piece they are considerably fragile. An entire army of insta-killy is the absolute worst for me to go against. Also, I should consider having the tyrant on the board for two turns, but try to keep him safe. He is still a scary threat that people move their units differently for. And last but not least. If someone does a psychic power that affects my assault dramatically, I can choose not to assault in, guess that is a good and bad thing.

Stay tuned for my short fluff version of the battle!

Friday, March 18, 2011

Start of a Blog! The Start of a Hive!

Well, I liked the idea of a 40k blog so I made one! I plan on posting up my fluff, battle reports, pictures of my army and anything else dealing with my bugs. For anyone that reads any of my posts I want to thank you for taking your time and any comments are appreciated. Mostly this blog is dedicated to my new main army Tyranids. For those who didn't know Tyranids was my first army, but after years of playing and difficulties with my other armies I went back to nids with the intent of having them operate completely different than I have in the past, not to mention the fun that it will entail building, painting, and playing. The birth of a new fleet of destruction has begun!