Fabio, the Grey Knight player and I played a Fight Club Challenge practice. This was the first time in months that I was trying my hand at nids. He wanted to try his hand at a drop Salamanders list. So here we go:
Hive Fleet Iax:
Flyrant with double Talons, Toxic Miasma, and Hive commander 290
Deathleaper 140
Zoants (3) in a pod 220
Warriors (5) each with bonesword, lashwhip, and poison in a pod 290
Warriors (5) each with bonesword, lashwhip, and poison in a pod 290
Gaunts (19) each with a devourer in a pod 230
Fabios "Flaming" Salamanders
Unlike his Grey Knights who are modeled to be on fire his Salamander list is pretty gay.
Vulcan (yup tons of twin linking)
Ironclad Dreadnaught with 2 CC weps and 2 heavy flamers in a pod with a locator beacon
Ironclad Dreadnaught with 2 CC weps and 2 heavy flamers in a pod with a locator beacon
Ironclad Dreadnaught with 2 CC weps and 2 heavy flamers in a pod with a locator beacon
Tactical Squad, equiped with a multimelta, a melta and fitted in a pod with a locator beacon
Tactical Squad, equiped with a multimelta, a melta and fitted in a pod with a locator beacon
Tactical Squad, equiped with a multimelta, a melta and fitted in a pod with a locator beacon
Landspeeder with a multimelta and heavy flamer
Landspeeder with a multimelta and heavy flamer
Landspeeder with a multimelta and heavy flamer
Board: Really not important. It doesn't come into play very much.
Mission: Objectives (3). 1 in the middle. 1 at the top center north and one on the west side of the board.
Deployment: Spearhead.
Fabio wins the roll to go first. He combat squads and places all three tacticals in his quarter with Vulcan. Everything else is deepstriking.
I don't place anything of course
Fabio's Turn 1:
Reserves: 3 empty pods land in the center. 1 takes dangerous and looses a stormbolter.
Movement: Moves all infantry towards center
Shooting: Runs with everything.
Iax Turn 1: Nothing
Fabio's Turn 2:
Reserves: Everything comes in! His plan to keep his dread back to squish me failed! He makes a very large wall with all 6 pods in the center of the board.
Movement: more infantry standing on all the objectives.
Shooting: runs with everything
Iax Turn 2:
Reserves: Everything but 1 warrior squad comes in. Hurray for me! I land on the south side of the board and use his wall as an advantage.
Movement: None really.
Shooting: Take a wep from a pod with my zoants. 1 squad gets paroxized from the Tyrant. and the Gaunts kill off a 5 man tactical.
Fabio's Turn 3:
Movement: Moves his dreads around his wall. the speeders jump over it.
Shooting: He flames 7 gaunts. puts 2 wounds on the tyrant, kills 1 zoants and wounds another, and puts 2 wounds on the lictor. Plus he had some flamers hit some pods. Also he killed all but 1 warrior and the last 1 only had 1 wound left.
Assault: none
Iax Turn 3:
Reserves: Warriors come in next to the other warriors pod. Tyrant regens 1 wound
Movement: the one warrior moves into position to assault a squad Tyrant does the same. Lictor goes off the board with his ability and everything else shuffles around.
Shooting: Tyrant gets a wound back. Gaunts kill all but 1 guy from a tactical. Zoants suck.
Assault: Tyrant kills a squad. The warrior kills 3 guys, Vulcan is attached but couldn't reach the warrior. Fabio wiffs the attack. I win catch him, he fails his saves. Now it is just a 1 wound Vulcan and a 1 wound warrior.
Fabio's Turn 4:
Movement:Dread circle around the Tyrant, everything else shuffles some.
Shooting: Puts 3 wounds on the Tyrant (really wants to kill em). Kills 6 gaunts. Kills 1 Zoant. Kills 1 and 1/2 warriors
Assault: Sends 2 dreads into the Tyrant. Tyrant gets a pen on each and kills them before they attack. WOW!
Iax Turn 4:
Reserves: Tyrant Regens 1. Lictor comes back to try again at a speeder.
Movement: Warriors move towards another combat squad. Tyrant goes for the last dread. Everything else shuffles
Shooting: Lictor whiffs, but a pod immobilizes a speeder. Gaunts kill 1 guy and the unit of 1 breaks.
Assault: Tyrant kills the dread. Warriors kill the squad.
Fabio's Turn 5:
Movement: Speeders shuffle. the last combat squad stays. The 1 man unit regroups and moves up to an objective.
Shooting: Kills almost all the gaunts. Kills the zoant. Gaunts run off of the table. Kills all but 1 warrior. and kills the other 1 man warrior squad.
Assault: None
At this point he is winning by 1.
Iax Turn 5:
Reserves: Tyrant gets a wound back. He is at 3.
Movement: Warrior goes for an objective. Tyrant for the last 5 man tactical.
Shooting: Immobilize another speeder.
Assault: Lictor kills a pod. Tyrant kills the combat squad.
Tied, we get a turn 6!
Fabio's Turn 6:
Movement: Not much.
Shooting:Tyrant goes down to 1 wound. Warrior dies. Lictor lives.
Assault: None
Iax Turn 6:
Reserves: Tyrant regens 1.
Movement: Pull the lictor off. Tyrant moves for the last guy.
Shooting: Tyrant misses the last guy.
Assault: None
He is up by 1 and we get a turn 7! Intense!
Fabio's Turn 7:
Movement: None really
Shooting: All the pods and the speeder put 1 wound on the Tyrant. And a pod dies.
Assault: None
Iax Turn 7:
Reserves: Lictor stands up next to the single guy. Tyrant regens 1.
Movement: Tyrant stands next to the single guy.
Shooting: Lictor Blasts the guy Ending the game.
Normally a Salamanders list like this his would terrify me. Melta, warriors, and a Tyrant don't mix, but the Tyrant gained wounds back like nobodies business! And the Flamers mixed with the gaunts are never good. Zoants sucked for once. The Lictor did his job of objective denial. And overall some really lucky dice rolls for me. Just goes to show you that any unit with only 1 wound left can be devastating. The warriors killed 15 marines and Vulcan. The tyrant killed 10 marines and 3 dreads. If the game had ended at 6 fabio could have won with just 1 guy! I love the Feeling of a close battle especially with nids!
Thursday, October 13, 2011
Has been awhile, but it's back! Summer Update.
School got a bit tough for awhile and I had to take a step back from the hobby. Over the summer I didn't get the chance to play in any of the BIG tournys I wanted to. No OFCC, No Ard Boyz, No SpoCon, nothing but twiddling my thumbs. I started working on my Daemon Hunters, but they for now can be shelved any time. I was held back from finishing my nids, not only from time, but from lack of parts. Damn GW and their back orders! However some parts cam in and I will start to work more on the Hive Fleet from Iax. Anyway, with the Club Challenge Tourney coming up I just might play with my nids once more!
I have two options:
Either my old 1500. 1 Flyrant, 10 Ymgarls, 20 Genestealers with a Broodlord and toxin sacs, and another 20 Genestealers kitted out the same and maybe some lictors or something (honestly after the stealers I don't care what the rest of the list is). The idea of this list is of course swarm. This is similar to the list I used to win tourneys with.
OR (big or)
My new list with the best amount of what I can get finished. It looks something like this:
1 Flyrant (+1 reserves)
3 Zoants in a Pod
1 Deathleaper Lictor
5 Ymgarls
9 Warriors in a pod (each warrior has bonesword, lashwhip, Stalons, and poison)
20 Gaunts in a pod (Each gaunt has a devourer)
The idea behind this list is to show up with as much as possible on turn 2. Really I only care about anything other than the lictor. He can get everything to auto come in turn 3 anyway. But this is a shut down list. Paroxism on the tyant is always awesome. Zoants pick a tank to kill. Gaunts pick an infantry unit and either kill it or cripple it. Ymgarls are just fun (really they're shock troops). And the Flyrant can be annoying. Warriors eat death stars as they should. I tie tons of games with this. Really it is ridiculous how many times I tie.
I guess I will use my old list as a back-up if I can't get my new list up and running in time. But I learned from last time that mix and matching is never a good idea. Well stay Tuned for the next update.
I have two options:
Either my old 1500. 1 Flyrant, 10 Ymgarls, 20 Genestealers with a Broodlord and toxin sacs, and another 20 Genestealers kitted out the same and maybe some lictors or something (honestly after the stealers I don't care what the rest of the list is). The idea of this list is of course swarm. This is similar to the list I used to win tourneys with.
OR (big or)
My new list with the best amount of what I can get finished. It looks something like this:
1 Flyrant (+1 reserves)
3 Zoants in a Pod
1 Deathleaper Lictor
5 Ymgarls
9 Warriors in a pod (each warrior has bonesword, lashwhip, Stalons, and poison)
20 Gaunts in a pod (Each gaunt has a devourer)
The idea behind this list is to show up with as much as possible on turn 2. Really I only care about anything other than the lictor. He can get everything to auto come in turn 3 anyway. But this is a shut down list. Paroxism on the tyant is always awesome. Zoants pick a tank to kill. Gaunts pick an infantry unit and either kill it or cripple it. Ymgarls are just fun (really they're shock troops). And the Flyrant can be annoying. Warriors eat death stars as they should. I tie tons of games with this. Really it is ridiculous how many times I tie.
I guess I will use my old list as a back-up if I can't get my new list up and running in time. But I learned from last time that mix and matching is never a good idea. Well stay Tuned for the next update.
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